This week's pill, held by Rachel Inman and Munish Dabas from Google, is about interaction design, UX & UI. In this module, students will gain an understanding of key interaction design concepts and methods through a practical, project-based approach centered around user narratives. Using case studies and industry examples, they'll learn where interaction design fits within the larger product development cycle, how interaction designers can effectively collaborate at every stage with their cross-functional peers, and how interaction design interrelates with service design, user research, and UI design.
Building upon the ideation phase of the product development process, students will learn methods and approaches to apply once they've identified user goals, pain points, and generally identified the opportunity space. With a focus on user scenario narratives, they'll learn how storyboards can be central tools to focus the product design process and measure success post-launch. Additionally, using hypothetical design briefs based on real-world products, they'll gain hands-on experience defining functional groups and hierarchies for digital applications, sketching interfaces based on usability best practices, creating low-fidelity prototypes for rapid testing, developing research protocols for usability testing, creating digital wireframes for tappable prototypes, and applying a framework for measuring success post-launch.
Teams will work online, experimenting with the loop cycle of research and test, design, and prototyping, also having the chance to start learning the most used digital wireframing application as Adobe XD, Sketch, and Figma, and digital prototyping applications like Protopie and Principle.